This is a quick and dirty guide to FFR job sidequests and abilities.
| Before promotion |
| Skill |
BOOST |
Raises unit's chi to their current maximum. |
| Skill |
COMBO |
Expend 1 chi to attack enemies with one more hit than normal. If an enemy is killed by a hit, additional roll over to the next enemy. |
| Skill |
CHAKRA |
Expend 2 chi to heal the party and cure poison. Healing is split across living members and is based on the user's max HP and VIT. |
| Trait |
PUGILIST |
When unarmed |
| Trait |
CENTERING |
Flavor skill. |
| After promotion |
| Skill |
CHI BLAST |
Expends all chi to deal damage to all enemies, proportional to chi and VIT |
| Trait |
IMPROVED CENTERING |
Replaces CENTERING. Character starts with 1 chi point every battle. |
| Trait |
COUNTER |
When physically attacked |
| Trait |
CHANNELING |
Unlockable. Restores 1 chi point after killing an enemy with a FIGHT attack. |
| Limit |
FOCUS STRIKE |
Unit performs a physical attack where all hits are critical. |
| Before promotion |
| Magic |
Dance |
Can use any dance learned, expending bravery in the process. |
| Trait |
DANCE |
Unit can learn dances by talking to NPC dancers in towns. |
| Trait |
BRAVERY BOOST |
Hitting an enemy increases bravery, which ties into the success rate of dances. -50% if inflicted by darkness. |
| After promotion |
| Skill |
FLURRY |
Performs a physical with less power but more hit%. |
| Trait |
DUAL-WIELD |
Unit can equip two weapons. The second in menu order adds half its power/hit% and its full crit% to their stats. |
| Trait |
DETERMINATION |
Unlockable. Unit gains 25% bravery if a dance fails. |
| Limit |
DUENDE |
Unit can use any dance, and will not lose bravery for 3 rounds. |
| Before promotion |
| Skill |
CONTROL |
Attempts to control a monster for two rounds, the unit will use their turn to direct them. Bonus EXP equal to the amount they pay out is granted after battle. |
| Trait |
AXE PROFICIENCY |
Axes gain a +10 hit% bonus |
| Trait |
LURE |
When the displayed characters, there is a 50% chance of skipping over an encounter slot that is not a slot 7 or 8. |
| After promotion |
| Skill |
CAPTURE |
Attempts to capture a monster using the same mechanics as CONTROL. |
| Skill |
CALL BEAST |
If there is room on the field, summons a CAPTUREd monster. It then works on the same mechanics as CONTROL. |
| Limit |
FAMILIAR |
The next CONTROL attempt has a 100% chance of success. |
| Before promotion |
| Magic |
White |
Buy and use certain white magic spells. |
| Skill |
EXUVIATION |
Removes status or elemental resistance buffs from an ally and deals non-elemental damage to all enemies proportional to the amount removed. |
| Trait |
RESIST POISON |
Unit resists the poison-elemental and is immune to the poison status. |
| Trait |
DRUID ADEPT |
Unit's buff spells are given priority. |
| Trait |
DRUIDIC BOUNDARY |
Unit's buff spells have a 50% chance of restoring 1-5% of a target's max HP. |
| After promotion |
| Skill |
BENEFACTION |
Restores health based on damage recorded by ACCRETION, split amongst living allies. |
| Trait |
RESIST STONE |
Unit resists the stone-elemental and is immune to the petrify status. |
| Trait |
DRUID MASTERY |
Replaces ADEPT. Unit's buff spells are given priority. |
| Trait |
ACCRETION |
Records damage taken up to the user's max HP. |
| Limit |
BARRIER |
Grants immunity to most negative status ailments to all allies. |
| Before promotion |
| Magic |
Black |
Buy and use certain black magic spells. |
| Skill |
BLOOD WEAPON |
Unit will drain HP equal to half the damage inflicted for the next 2 rounds. Unit needs a weapon equipped. Ineffective against undead/mech. |
| Trait |
SHADOW ADEPT |
Flavor skill. |
| Trait |
RESIST BLIND |
Unit is immune to the blind status. |
| Trait |
SHADOWBLADE |
Unit gains 32 hit% against targets inflicted with blind. |
| After promotion |
| Skill |
SOULEATER |
Fatigue. Deals non-elemental damage and attempts to inflict blind on all enemies. Heals undead, but can still blind them. Unit loses 20% of their max HP. |
| World |
CONSUME BAT |
When the visible character, unit may eat any bat NPC, gaining stats in the process. |
| Trait |
SHADOW MASTERY |
Replaces ADEPT. Flavor skill. |
| Trait |
MISERY |
Unlockable. Unit's attack increases as their HP decreases. |
| Limit |
DREADSPIKES |
Enemies that physically attack this unit will be damaged and the user healed for the roughly the same amount. Wears off after 50% of the user's max HP has been drained in this way. |
| Before promotion |
| Magic |
White |
Buy and use special white magic spells. |
| Skill |
IMPART |
Grants the effects of the BLADECRAFT trait to all allies for 1 round. |
| Trait |
MYSTIC ADEPT |
Flavor skill. |
| Trait |
BLADECRAFT |
Unit gains a 50% bonus to damage when using a weapon with elemental properties. Bonus increases to 100% if striking an elemental or racial weakness. |
| After promotion |
| Skill |
RUNIC |
Priority. Unit negates any white, black, or blue spell cast. as long as they have less than 3 charges. Enemy skills and summons are not affected. They can expend charges to alter their FIGHT/MAGIC commands to target all. |
| Skill |
BLITZ |
Unlockable. Tiredness. Unit executes any spell followed by a FIGHT attack. |
| Trait |
MYSTIC MASTERY |
Replaces ADEPT. Unit can learn tier 2 magic spells in combat. |
| Limit |
INFUSE |
User immediately gains 3 RUNIC charges. |
| Before promotion |
| Magic |
Magic Arrows |
Craft special arrows in the MAGIC section of the pause menu and use them in battle. |
| Skill |
AIM |
Requires a bow. Increases the damage of the unit's next FIGHT by 120%. Can be stacked up to 3 times. |
| Trait |
HUNTER |
Gives special materials when the unit kills an enemy with a FIGHT. |
| Trait |
ARROWCRAFT |
Flavor skill. |
| Trait |
BOW PROFIENCY |
Gives a bonus to bow attacks based on their hit%. |
| Trait |
DETECT TRAPS |
Highlights spiked tiles (fixed encounters) in dungeons when the displayed character and prevents ambushes from them. |
| After promotion |
| Skill |
HUNTER'S MARK |
Priority. The next phyiscal attack on the targetted enemy will guarantee all hits are critical. |
| World |
SCAVENGE |
Will do nothing, trigger an encounter, or give materials from monsters in the area. If used after stepping on a spiked tile, guarantees materials the first time. |
| Limit |
RAPID-FIRE |
Requires a bow. Deals 4 attacks to random targets at maximum power, ignoring defense and evasion. |
| Before promotion |
| Magic |
Weapon Skills |
Spend accumulated TP to use skills on weapons in inventory. |
| Skill |
RE-EQUIP |
Allows unit to change weapons in combat. |
| Skill |
MEDITATE |
Unlockable. Gives 25TP. Doubles TP gains and doubles bow damage for the next 2 rounds. |
| Skill |
SEKKANOKI |
Unlockable. Reduces TP cost of the next weapon skill used by 100. |
| Skill |
THIRD EYE |
Unlockable. Priority. Evades the next physical attack directed at the user. Fatigue is inflicted after this triggers. |
| World |
PAY TRIBUTE |
When the visible character, unit may trigger enemy Ronin encounters at flowerbeds. |
| Trait |
BUJUTSU ADEPT |
Flavor skill. |
| Trait |
RETAIN TP |
Unlockable. Unit will not have TP zeroed after using RE-EQUIP. |
| Trait |
DOUBLEHAND |
Unlockable. When a katana is equipped with no shield, their power increases by 50%. |
| Trait |
ZANSHIN |
Unlockable. If a FIGHT attack misses for any reason, immediately executes another FIGHT. |
| After promotion |
| Trait |
BUJUTSU MASTERY |
Replaces ADEPT. Flavor skill. |
| Limit |
MEIKYO SHISUI |
Reduces TP cost of all skills in the next skillchain to 100. |
| Limit |
YAEGASUMI |
Unlockable. Priority. Evades all special skills (anything not a FIGHT or basic magic) and grants the user 100TP for each. |
| Before promotion |
| Magic |
Magic tools |
Craft special tools in the MAGIC section of the pause menu and use them in battle. |
| World |
DECONSTRUCT |
Grants access to a special menu where equipment can be broken down into components. |
| Trait |
TINKERER |
Flavor skill. |
| Trait |
SALVAGER |
Special ore may be found after combat with certain enemies. |
| Trait |
FRIEND OF THE FORGE |
When the visible character, can interact with the anvil in the Dwarf Cave to create special equipment. |
| Trait |
HAMMER PROFICENCY |
Hammers gain a 50% bonus to their damage rating. |
| After promotion |
| World |
REDESIGN |
A new section is added to the special menu where tools can be modified into one of four variations. |
| Limit |
MAGITEK |
Removes all status and enters a special armor with levelĂ—20 HP. User can use special commands, but cannot be healed normally or benefit from positive status while inside. |